
Atlas Fallen
...is the next big action RPG from Deck13. In this semi open world, you will explore ancient ruins and unearth the mysteries and secrets of a fallen society. Fight a corrupt god and extraordinary beasts thanks to the divine power of your shape-shifting weapon.
About:
Context: The next game from Deck13
Engine: In-house (Fledge)
Language: Visual Scripting, CFlat
Team: 85+
Duration: In the team since april 2022
Details and Takeaways:
I joined Deck 13 as a technical design intern. During this time I already gained ownership over new and existing systems. I took initiative when it came to identifying and executing improvements and made significant enhancements to the coop side of the game. For this, I was offered to stay as a student assistant in technical design, which is my current position on the project.
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I strive to make a lasting impact. Not only by directly working on the game, but also by contributing many other aspects of development.
I've learned characteristics and nuances of the in-house engine, and with the help of my technical background, I now actively help to educate the design department on topics like how to build scalable and flexible gameplay systems, given the available tools. Likewise, I advocate for the needs of the design department and regularly discuss possible improvements with the tools development team.
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Designing and implementing complex gameplay logic
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Providing implementation and optimization guidance to other team members
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Writing engine feature requests and directly contributing workflow improvements
Main Responsibilities
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Building and owning systems like the bark system and revive system
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Collaborating on the spawn system and owning the coop side
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Collaborating on the design of those systems