Student of Games Engineering B.Sc.
About:
Hey!
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I am Quirin Maier, currently at the end of my Games Engineering Bachelor studies in Würzburg, Germany. At the moment, I am a working student and Technical Designer at Deck13 on Atlas Fallen.
I love making games and as a result, you will find a diverse collection of projects here. My main interests are in gameplay programming, procedural content generation, game design, as well as the intersections between those fields. I love prototyping new mechanics and iterating over existing ones. Learning new things is something I do not shy away from and actively enjoy.
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I am incredibly fortunate that I found something that I enjoy as much as game development, and love to work in teams that do so as well.
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Projects:
This is a selection of projects I've worked on. You'll find a mixture of professional, personal, and student projects.
Click on the project's name to get more information. Have fun exploring!

The next big action RPG from Deck13
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Inhouse Engine
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Technical Game Design
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Scripting and Visual scripting
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AA/AAA Production
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85+ Person Team

A custom game engine from scratch using OpenGL and C++.
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C++
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Entity Component System
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Student Project
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1 Person Team
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Code sample available

A two-man project with a unique movement mechanic, done during my first year of studying Games Engineering. Combine a jump pack and your ability to bounce off walls to reach the end of the level as fast as you can.
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Unity Engine
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C#
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Gameplay Programming
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Student Project
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2 Person Team

A generative adversarial network that learns to plant vegetation based on train data and a sample provided by an artist. The goal is that the algorithm learns the implicit rules that a level or vegetation artist applies when planting vegetation in an environment.
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Unity
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C#
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Winner of the Summer School on Artificial Intelligence and Games Game Jam 2021
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6 Person Team

A plugin for the Unreal Engine, with the goal of improving the game balancing workflow. It allows the users to balance their game through one centralized UI during runtime.
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Unreal Engine Plugin
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C++
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Slate UI Framework
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Tools Programming
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Student Project
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2 Person Team

A game for the AI and Games Jam, and a novel idea for a PCG algorithm that re-generates map tiles if you look at them.
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Unity Engine
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C#
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Procedural Content Generation
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AI and Games Jam
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2 Person Team
Game development is my passion, game jams are my hobby, and therefore my collection of games I've created is growing steadily. If you want to play a game showcased here or want to take a look at more recent game jam projects, that might still need some polishing, feel free to take a look at my personal itch.io account.